- Kotor 2 pc force attack mod#
- Kotor 2 pc force attack upgrade#
- Kotor 2 pc force attack full#
- Kotor 2 pc force attack mods#
Kotor 2 pc force attack mod#
This mod will add 15 new force powers to your game.Īll powers are added directly to the Force Power Selection Screen.
Kotor 2 pc force attack full#
Initially intended to become a large modding effort with crazy amounts of hype, the project dwindled down to about 15 solidly scripted Force powers and ended up with being adopted as a full Team Hssiss mod. The TSLFFM was a project originally founded by VarsityPuppet and yawon. Moral Support: DarthDac, Trigger God(BIOSHAZARD)ĭarth Darkus for spotting out some nasty bugs Skinner: Te Mirdala Mand'alor(Mand'alor the Artistic) I'm not sure if you're still around, but if so, would it be possible for you to check this part of your mod's changes to NPC AI? I'm specifically wondering if you could adjust the Aggressive Style changes, so characters in the party don't use Force Powers automatically when that setting is used, but I have to manually trigger them.E-mail: Private Message VarsityPuppet at Holowan Labs In each case, the characters were on 'Aggressive Style', not 'Jedi Support'.
Kotor 2 pc force attack upgrade#
Or, when I went to use a workbench to upgrade a weapon, my PC decided that the 'weapon flourish' after the workbench meant we were in combat, so decided to use Force Aura. only for Kreia to decide to use Energy Resistance after I tabbed away. Or, about a minute after combat ended, I realized that my PC was still wounded and used Kreia to heal her. After defeating one group of enemies, Kreia figured we were still in combat, but with no enemies to attack, she just spammed Force Powers for two rounds. I was running through the Czerka base on Telos with Kreia and Bao-Dur, and it happened almost constantly. However, I've discovered a bug that's wrecked havoc on my enjoyment: my Jedi characters will randomly spam Force Powers without my input. I've used this for nearly early playthrough of KOTOR 2, after seeing it in the /r/kotor subreddit 'mod build', and I really do appreciate the changes you made.
Kotor 2 pc force attack mods#
It really helps encourage the author to make more mods in the future. Note: Please leave the author feedback, especially if you download this mod and use it. For those wishing a more complete, more accurate, more realistic game, this is certainly a must-have. No longer will the NPCs act silly or foolishly as they originally did on occasion. However one thing that's sure is that these changes all improve the AI, make the AI more believable, and make the game more challenging and thus (for most people) more entertaining. There are dozens of changes you'll find in this mod, and I urge you to read them all when you're installing the mod. Hanharr will occasionally use Wookiee rage, and Bao Dur will use his shield breaker ability against opponents using energy shields. Some special alterations have been made to party members, such as Hanharr and Bao Dur. However your party will also be fighting smarter. This will, in effect, make the AI a little tougher to combat, since they're now fighting "smarter" than they were before. For instance characters will now stop using outdated skills, such as using flurry when they have improved flurry. It does make a lot of changes, and some of them are very important changes. So the basic premise of this mod is to improve the AI, as you might have guessed from the name.
Despite what the installer's info text says, you do not need the high level Force powers mod to run this AI mod, but you'll probably want to give it a download to get the full effect if you don't already have it. The first thing you need to know about this mod is that it is designed to work with Stoffe's High Level Force Powers and the 2.1 update. This mod changes a lot of stuff, so I'm not going to go into detail on everything, but I'll hit the hilights.