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Need for speed hot pursuit 2010 graphic settings
Need for speed hot pursuit 2010 graphic settings








need for speed hot pursuit 2010 graphic settings

Unfortunately, Need for Speed: Hot Pursuit doesn’t appear to do any of those things. Saint’s Row 3 Remastered was another example, with physically-based rendering and a new lighting model completely transforming the game’s aesthetic. We’ve seen some phenomenal remaster work this console generation, starting with Rockstar giving Grand Theft Auto 5 the next-gen treatment. Need for Speed: Hot Pursuit 2020 – a performance-oriented retouch But what does that mean today, in terms of the 2020 remaster? How much work has Stellar Entertainment put into it? And how does it hold up relative to contemporary titles? This is where things get a bit disappointing. If we had to pick a single multi-platform seventh-gen title that’d hold up in a 2020 remaster without too much of an asset rework, it’d probably be Hot Pursuit.

need for speed hot pursuit 2010 graphic settings

This is a remarkable state of affairs, considering how low resolutions dropped towards the latter end of the seventh generation. In terms of image quality, the game delivered this high level of visual fidelity at a locked 720p, with 2x MSAA, no less, on seventh gen consoles.

need for speed hot pursuit 2010 graphic settings

This allows for lighting, shading, and reflections on cars to be based on the surrounding environment, significantly enhancing realism. The cars themselves are introduced in a separate rendering pass. In Hot Pursuit, the environment around the cars is rendered first. The image-based rendering for vehicles, in particular, is a standout feature. By targeting a 30 FPS update, unlike the 60 FPS experience in Burnout Paradise, Criterion was able to push the visuals out there, one of the reasons why Hot Pursuit holds up so well, even today. Hot Pursuit is built on a heavily enhanced version of Criterion’s Burnout Paradise engine, designed around a more expansive, wide open environments, a refined physics model, with deferred lighting for the environment and image-based rendering for cars. However, gameplay placed a much stronger emphasis on the interplay between police interceptors and racers, with two separate career modes for each. The features an open world environment, four times larger than the one in Criterion’s previous outing Burnout Paradise. After the Need for Speed franchise dove deep into story and open world complexity with the likes of Need for Speed Underground, Hot Pursuit was something of a return to roots. Hot Pursuit was, itself, a reimagining of 2002’s Need for Speed III: Hot Pursuit.

NEED FOR SPEED HOT PURSUIT 2010 GRAPHIC SETTINGS UPDATE

We have no news yet about enhanced versions for the PlayStation 5 and Xbox Series X, though some kind of update is more than likely.īut what exactly are gamers getting on November 6th? Let’s take a look.Ĭonsidering that the 2020 remaster is based on one of the seventh-generation’s seminal racing titles, it makes sense to go back and take a look at the technology underpinning the original 2010 Need for Speed: Hot Pursuit. With Need for Speed: Hot Pursuit Remastered, EA has seemingly flicked a thumb at the nose of ninth-gen console fans by releasing this eighth-gen only title on November 6th, less than a week before the PlayStation 5 comes out. Some of the games like Watch Dogs: Legion are pushing visuals and gameplay forward, while compromising on performance and image quality, even on the mid-gen consoles. As we draw closer and closer to the launch dates for the PlayStation 5 and Xbox Series X, we’re seeing a number of “swan song” titles from major franchises, likely the last numbered entries to release on eighth-gen platforms.










Need for speed hot pursuit 2010 graphic settings